reverancepavane: (Yoshino)
[personal profile] reverancepavane

Remind anyone of anything?

 

 

Of course, if I remember correctly, Walt Disney has the rights to the Starblazers franchise (as opposed to Space Battleship Yamato), ever since they had been thinking about a live action version a decade or so ago, so a theatrical release in the West might be legally interesting.

Date: 2010-02-18 01:06 am (UTC)
From: [identity profile] freyaw.livejournal.com
That second video, 0:27 - delected by...?

Date: 2010-02-18 01:24 am (UTC)
From: [identity profile] reverancepavane.livejournal.com

And you are saying it isn't delectable?

Date: 2010-02-18 04:45 am (UTC)
From: [identity profile] derigueur.livejournal.com
Mmmmm....giant space cannons. They make everything better!

I need to use a refitted Yamato in my 1940's superscience pulp game.

*starts plotting*

coruscating beams of mass destruction

Date: 2010-02-18 11:20 am (UTC)
From: [identity profile] reverancepavane.livejournal.com

Well it took my players three years to work out that my epic space campaign was the late 18th (and early 19th) century with the serial numbers filed off. I didn't even bother to change the ship-to-ship combat rules.

My last strategic space campaign had much more in common with WW2, although that was more easily detected. After all, most people realised that the various ship classes were based on main armament (in inches) divided by two.

Speaking of 1940's pulp space, have you seen Rocketship Empires? A systemless game predicated on the discovery of Martian tech (and Martians) giving access to cheap space drives. Set in 1936, manages to keep a lot of the feel of pre-war activities, including the Spanish Civil War. A bit heavy on the space fighter side (something I really hate in space games is the predilection to add space-fighters, especially if they consider that one should refight the Pacific War), although it doesn't go that far, yet.

Although I think Starblazer Adventures has the best big gun rules – when you add the Planet Buster stunt to a starship weapon, the use of which on any inhabited planet gives any character the "Oh My God What Have We Done" and "Planet Killer" aspects. After all, it's a big universe, and there are always more planets to blow up.

Too many games just don't understand that space opera has to be much much much bigger than life. Either that, or they don't trust the players with coruscating beams of massive destruction...

Edited Date: 2010-02-18 11:24 am (UTC)

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Ian Borchardt

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