![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Here is a rather interesting idea. Speaking generally, the last thing in most RPG books is a character sheet. Character sheets are the thing that players most use to interface between the design of the game and actual play. Character sheets have ranged from beautiful and elegant to ugly and neigh-useless. The design of these play-tools should be pushed further, not just asthetically but also their relationship to the games they belong to. So they ran a competition to design a character sheet, and then gave the character sheets to various game designers to produce a game which used that character sheet. And speaking of good game design, fellow Cthulhu addicts might want to try Fear Itself. Written by Kennith Hite (modern occult game expert) and based on a gamesystem by Robin Laws (freelance game designer extraordinaire) it's a game system that's sure to please. And the artwork looks excellent. And for those who have missed it, Ken has just finished his scholarly overview of Lovecraft's fiction at |