reverancepavane: (ale)
[personal profile] reverancepavane

I'm thinking that for my next fantasy campaign, which will probably use modified BRP rules (all that's left is the hardest part - hacking a suitable magic system), of introducing Birth Caste. Not sure whether it will be random or whether I'll allow the players to choose or some combination of the two). What do people think?

Anyway, caste will be determined before characteristics are rolled. Normal characteristics are rolled by taking 3d6 of a 4d6 roll (it doesn't have to be the best three if players want), but the characteristic that is associated with the character's birth caste uses all 4d6 of the roll.

The castes are (in rough order of social standing):

  1. Noble (CHA): This is the ruling caste - those who have a native right to rule. It does not mean that they get to rule, merely that their childhood has exposed them to the art of rulership, and given them an air of authority and command. Naturally, there are relatively few members of this caste.

  2. Warrior (STR): The warrior or military caste are those who were born to fight and who have a strong martial heritage. Not all soldiers are warrior caste (in fact comparitively few of them are), but those of the warrior caste who take up arms are naturally expected to excel at them. The Hindu kshatriya caste is the prime example of this caste.

  3. Priest (INT): The priest or scholar caste is a caste of learning and education. I'm thinking of a world where the temples (of the core civilisation of the campaign) are primarily involved in many matters of learning and teaching rather than devotion to some supernatural entity. Although this does not preclude their learning the art of magic). Like my old campaign, the gods will probably be unreachable and unknowable - if they do exist in fact. And this hopefully will breed many different philosophies, some orthodox, some heterodox, and some outright heresy. [And yes, I do want priest-engineers and priest-scientists.] The Hindu example of this would be the brahmin (and yes, I have intentionally placed them beneath the kshatriya, despite the fact that they teach they are higher - I see arguments developing as to which of these two is the higher caste).

  4. Artisan (DEX): The artisan caste are those involved in the crafting and manufacture of goods. There is a strong aesthetic ideal that runs through this caste (and therefore through all artisans), that what they produce should be functional works of art. The crude manufacturies and factories are for the peasants who cannot afford better. That includes the munitions-quality armaments thay are equipped with. Many of the magic swords and armour of That Other Game™ are actually the products of artisan swordsmiths and armourers. Next to the nobles and sorcerors, this is probably the smallest and most exclusive caste. They are the Hindu vaishya.

  5. Peasant (CON): The vast majority of people are members of the peasant caste. Farmers, labourers, and merchants, all generally belong to this caste. In a substantially agrarian society farmers actually are probably the highest members of this caste, because they produce the food people need to survive. Merchants, while they may end up quite rich and are vitally important to the proper functioning of society, are generally viewed with disdain socially because they create nothing and simply gain their wealth by selling the produce of others. As in our world, the rising power of this middle class will upset society. These are the Hindu sudra.

  6. Sorceror (POW): While not recognised as a proper caste, this is an option that my be taken by player-characters. It represents an individual who has sorcery in their bloodline. Whilst priests may eventually learn sorcery, it comes to these individuals naturally, often before they learn the discipline to use it responsibly (in fact a priest must pass many examinations before they can begin learning the magical arts as it is considered very dangerous). Sorcerors are generally the villains in folk tales, putting princesses to sleep and getting poisonous vipers to bite small children, only to be defeated by the famous warrior hero (and her faithful wise-cracking male sidekick). And there is an element of truth to these tales. Naturally this predisposes the general populace against them, although there are a number of sorceror communities that simple pretend to be the other, except on certain nights, when they enact powerful rituals.

Now I mention the Hindu equivalencies because that is probably the first thing people think of when people think of caste. However one thing I want to avoid is the Hindu idea of purity and that character's membership of caste is a result of the character's karma. In actual fact I'd like to encourage the concept of caste mobility. I'd rather have people comment in amazement at the ability of a peasant to become a ruler, than have them consider it a travesty and society being broken as a result. As such I emphasise we are talking about birth caste here. It's simply a measure of where the character grew up. And whether their father insisted that they carry bags of sand up and down the hill whilst they were growing up. That sort of thing.

The other possible problem, is the inherent social status of each caste. No one can doubt that the noble caste has a higher rank than the peasant caste in society. However all the player-characters will have a single Status that applies to the entire campaign, not their caste. This means that a noble player-character will probably have an extremely minor rank in their caste (and correspondingly few opportunities available to them due to their caste), whilst a peasant player-character will have quite a high rank (and correspondingly greater opportunities available to them due to caste).

In addition to the bonus to a specific characteristic roll (which on average is just a +1), each birth caste will probably have slightly different background starting skills and opportunities for apprenticeship.

Any thoughts?

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Ian Borchardt

July 2025

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