reverancepavane: (Skraling)
[personal profile] reverancepavane

I don't know what deep-seated need I have nowadays to run games in the universe of one system using a totally different system, but it does seem to be increasing. I mean, currently I'm running a game is pesudo-Glorantha using Ironclaw (V1), and now I'm thinking of running the Dresdenverse using Smallville. Someone stop me!

Meanwhile I've ressurected my old 3rd ed D&D modification (the one without skills and with only 5* character classes), and gone to work on the new magic system, which seems to work quite well and is relatively compatible with the standard wizard template. Which makes this about the ninth magic system I've created for a D&D game. But this one seems to work, possibly a bit too well. I think I'm going to have to seriously boost the abilities of the non-sorcerors, perhaps trading in magical potential for permanent abilities.

[* Or 3 if you want to be more precise. There are warriors (those that specialise in combat), sorcerors (those who use magic), and adventurers (those who specialise in neither, but in practice specialise in skill-like abilities. The other two classes are really intermediate abilities, so the "classes" go in a spectrum of Martial, Military, Mundane, Mystical, and Magical.]

Date: 2011-08-25 06:47 am (UTC)
From: [identity profile] shadow-5tails.livejournal.com
I don't know what deep-seated need I have nowadays to run games in the universe of one system using a totally different system[...]

I'd just put it down to your innate contrariness. *grins, ducks, runs*

I do enjoy your RPG note posts. I think it would've been awesome to roleplay with you and Mr Cheese... {insert the usual teleport comment here]

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Ian Borchardt

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