in the olden days, we used to reward characters with xp, and players with caffeine :p nowadays, the kiddies just want their shinies ^_^ (i agree with you on the problem that many/most players don't distinguish self from character. this also leads to the ubiquitous white-anting that comes with abusing out-of-character knowledge ...)
i've seen player jealously played out in-game many times. most often in larps. almost everything my characters tend to achieve in larps is behind-the-scenes. often peeps have no idea what (or how much) i'm up to until they kill my pc, or i leave the game ... then the threads untangle ...
i have always preferred 1st edn vampire. but ww can't see any other way to make money than to trash their previous offerings every few years.
i like systems for their flexibility and playability. wargaming holds no interest for me because i prefer to roleplay, not ruleplay (and they also tend to trigger my competitive-crush-kill-die emotions rather than my play-and-stay. for very much the same reasons chess and go do, i suspect).
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Date: 2011-07-04 08:45 am (UTC)i've seen player jealously played out in-game many times. most often in larps. almost everything my characters tend to achieve in larps is behind-the-scenes. often peeps have no idea what (or how much) i'm up to until they kill my pc, or i leave the game ... then the threads untangle ...
i have always preferred 1st edn vampire. but ww can't see any other way to make money than to trash their previous offerings every few years.
i like systems for their flexibility and playability. wargaming holds no interest for me because i prefer to roleplay, not ruleplay (and they also tend to trigger my competitive-crush-kill-die emotions rather than my play-and-stay. for very much the same reasons chess and go do, i suspect).