i tend to agree with you. i prefer cooperative, interactive games where the players are working together, rather than competing with one another. otherwise, what are the characters doing together in the first place?
one of the things that frustrates me greatly about many contemporary games - and particularly those intended to be larped - is that they set players up in competition against one another in just about every possible way. leaving the gamemaster playing the role of rule adjudicator.
i don't mean that player characters ought never to have conflicting agendas and the like, but for the 'game' to be almost entirely *about* intra-pc conflict ... why not just play pvp wow ...
white wolf's misuse of the term 'storyteller' for gamemaster/dm only adds to the problem. they story-telling ought to be done by the players.
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Date: 2011-07-03 04:38 pm (UTC)one of the things that frustrates me greatly about many contemporary games - and particularly those intended to be larped - is that they set players up in competition against one another in just about every possible way. leaving the gamemaster playing the role of rule adjudicator.
i don't mean that player characters ought never to have conflicting agendas and the like, but for the 'game' to be almost entirely *about* intra-pc conflict ... why not just play pvp wow ...
white wolf's misuse of the term 'storyteller' for gamemaster/dm only adds to the problem. they story-telling ought to be done by the players.