Dragon Age (the role-playing game) is possibly one of the contenders for the simple uncomplicated game system if I ever restart my old fantasy campaign, although I'd probably mix a bit of The Fantasy Trip in there as well. At least it would be implementable sooner than the massive 3.5 rewrite I started many years ago [even though I am still drawn back to do some more work on it from time to time; it's my Triskellion VII], even though I shall probably wait until box 2 or 3 is out before doing anything about it. However one possible problem with the game as is, is in the advancement of a character's ability. Every even level you get to add a point to a primary ability of your choice, and every odd level you get to add a point to a secondary ability of your choice. But in the case of primary ability (at least), there is usually one ability that gives you the most advantage, and so there will be a distinct tendency to increase that ability to the exclusion of other primary abilities (meaning that they will typically increment at a rate slower than a secondary ability). Which seems slightly wrong somehow. Now if we use the following tables to randomly increase the ability we still get a 50% likelihood that the most useful primary ability will increase, but the other primary abilities won't necessarily be neglected (a d66 is introduced to avoid breaking the game paradigm by using a d4). Primary Ability Increase (Even)
d66 | Mage | Rogue | Warrior |
---|
1123 | +1 Cunning | +1 Communication | +1 Constitution | 2436 | +1 Magic | +1 Dexterity | +1 Dexterity | 4153 | +1 Willpower | +1 Perception | +1 Strength | 5466 | player choice | player choice | player choice |
Secondary Ability Increase (Odd)
d6 | Mage | Rogue | Warrior |
1 |
+1 Communication |
+1 Constitution |
+1 Communication |
2 |
+1 Constitution |
+1 Cunning |
+1 Cunning |
3 |
+1 Dexterity |
+1 Magic |
+1 Magic |
4 |
+1 Perception |
+1 Strength |
+1 Perception |
5 |
+1 Strength |
+1 Willpower |
+1 Willpower |
6 | player choice | player choice | player choice |
A player can still heavily direct character development by adding the appropriate focuses normally.
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