religious assets
Sep. 2nd, 2012 08:24 amSome time ago I started writing yet another set of D&D rules – for the last three or four campaigns I've had I've used custom sets of rules – as it cuts down on the rules arguments and allows me to create innovative systems to drive play in the directions I want. [Although I admit the last set died stillborn when I got my copy of Blue Rose and discovered that Green Ronin and I had been thinking along the same lines with both the True 20 system and the ideas of feats and levels. It's not the first time it's happened, either. I was disappointed with Earthdawn for limiting itself to commercially available dice. Steam engine time!]
Now I wanted a set of Old School Rules because I wanted to go back and visit the old idea of the megadungeon, because, frankly, I'd grown nostalgic. And I wasn't ready to recreate a campaign since the idea was haunted by the ghost of my players (the last had died a year previously). So I wrote a nice simple set of rules which I liked and tuned them. But meanwhile The Crater seems to have frown into an extended sandbox campaign. Which is not surprising. I like world development and tend to write reams of background information my players will never get to see – they don't need to and it's basically for me. [I'm not really complaining about this, since the advent of the DCC RPG makes me want to use that for some good old-fashioned dungeon crawls. I really do like this game.]
Anyway, one of the things I was playing with was actually defining level as meaning something in the game context, so that places and things all had a level that could be compared directly to player level, so that single "level table" could be used to create most things of importance in a direct sandbox style, (although it is less a case of rolling a distinct level but randomly modifying the level one would expect to meet with an exponentially skewed dice roll). [Note that the system is orientated towards a lot more higher level play than is common in most D&D games, so that I envisage most players will tend to be operating in the 5th to 11th level sweet spot. In fact 1st to 3rd level characters are considered ordinary people (what would be "0 level characters" or "normal men" in most systems).]
Anyway, beneath the cut are my notes for Religious Assets to give you an idea of what I'm looking at with these tables. [When finalised they probably be released for free under a creative commons licence.]
( Religious Assets )