Aug. 25th, 2011

reverancepavane: (Skraling)

I don't know what deep-seated need I have nowadays to run games in the universe of one system using a totally different system, but it does seem to be increasing. I mean, currently I'm running a game is pesudo-Glorantha using Ironclaw (V1), and now I'm thinking of running the Dresdenverse using Smallville. Someone stop me!

Meanwhile I've ressurected my old 3rd ed D&D modification (the one without skills and with only 5* character classes), and gone to work on the new magic system, which seems to work quite well and is relatively compatible with the standard wizard template. Which makes this about the ninth magic system I've created for a D&D game. But this one seems to work, possibly a bit too well. I think I'm going to have to seriously boost the abilities of the non-sorcerors, perhaps trading in magical potential for permanent abilities.

[* Or 3 if you want to be more precise. There are warriors (those that specialise in combat), sorcerors (those who use magic), and adventurers (those who specialise in neither, but in practice specialise in skill-like abilities. The other two classes are really intermediate abilities, so the "classes" go in a spectrum of Martial, Military, Mundane, Mystical, and Magical.]

reverancepavane: (Default)

Hey Waiter! [boardgame?] is a fun game for 4 players (I doubt it would work as well with less). Each player has a stack of twelve randomly arranged dishes of four distinct types/colours that they must serve to their customers, and the winner is the first partnered pair to serve all their dishes. The players have a hand of seven cards, of four types/colours. Players play two cards a turn, one representing the action (serve all uncovered dishes, [un]cover with a dish, make new stack, activate busboy), and one representing the colour of the thing (dish, cover, or busboy) affected. So playing "Green-Green" would mean that all uncovered salads on the top of the players stacks are served, whilst "Red-Blue" would place the blue cover on someone's stack, and "Blue-Green" would split one of your stacks at a salad. Busboys can serve a single dish, but it takes two "White-Colour" cards to do so. An interesting balance mechanic is that each stack (including the first) must sit on one of the face-down cards from your hand, so whilst more stacks give you a greater opportunity to get rid of your dishes it restricts your ability to get the right card combination to do so. [It is recommended that you create no more than 5 separate stacks of dishes.]

Airlines Europe [boardgame] is a stock game featuring 12 or so airlines in Europe. Players increase the worth of individual airlines by buying air routes and in doing so pick up new stock in a Ticket To Ride style array. At three semi-randomly determined incidences in the stock deck, scoring occurs and you get victory points based on the stock you own in each company. Available stock equals available aircraft, and placing aircraft later on a route increases the value of that route. Interesting game, although I suspect we ran too many budget airlines, and two airlines were totally ignored by everyone (which resulted in the share deck being emptied faster). Anyway the final score was very close (everyone was within 10 points of each other), and people had fun, so it seemed to have worked.

Dixit [card game] is a card game where you get dealt a hand of evocative images. If it's your turn, you provide a clue for one of your cards (which could be a word a phrase or a description), and everyone gives you a card from their hand which they think best typifies the clue. The cards are then randomly arranged on the table and people try to guess (by revealing a numbered token), which one was yours. If everyone guesses yours, you get no points. If one person guesses, you get the most points. You also get points (if you aren't the active player), for any other player that guesses your card instead of the proper one, so it behooves you to choose the best of your six cards that fits the clue. Definitely refreshing after a serious strategic game as it uses the bits of the brain you probably weren't using, although knowledge of the other players could make this a decidedly convoluted game.

And it was a day my brain worked, coming 1st, 2nd, and 1st respectively. It would have been a triple first if I hadn't drawn the final scoring card. Oh well, that's life in the City on Big

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Ian Borchardt

May 2025

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