6 billion happy meals with legs
May. 21st, 2011 10:48 pmI quite enjoyed the first two of the Twenty Palace Novels by Harry Connolly, being Child of Fire and Game of Cages. The second novel was particularly well done, a lot cleaner, filled with a bit more background, and definitely confirming some of my thoughts about the main protagonist from the first book. The main premise of these books is that a variety of extremely alien creatures live in the Empty Spaces between dimensions and can be summoned into our world by those knowing the appropriate spells. Now these Predators love being summoned into our world, but hate being bound. The Twenty Palaces Society is an organisation of sorcerors dedicated to wiping out these Predators and the sorcerors that summon them into the world. The main protagonist is an ex-con, who accidentally discovered the existence of these creatures and was recruited as a Wooden Man by one of the Twenty Palace sorcerors. From a gaming viewpoint there is a rich milieu available to exploit. The obvious comparison is with Call of Cthulhu and The Laundry, which is good because BRP seems tailor made for a campaign of this universe. Magic spells are generally created by drawing a magical sigil, which is an excrutiatingly painful process for the caster. I'd suggest using a POW vs Potency test (similar to the French edition Nephilim) to create the spell. One use spells are usually inscribed on ribbons and the like. More permanent spells may be drawn on more suitable objects or even etched into the design of an artefact, or tattooed onto a recipient. Which is important, since some of the protective tattoos only protect the hit location they are applied to, which invokes the Runequest hit location tables, both for their designed purpose, but also as a guide to the number and location of tatoos that can be put on a character. Also the powers of sorcerors is very similar to the overpowered augmentation capable with the original Avalon Hill Runequest sorcery spells. An interesting addenda to this is that there are only three different spellbooks. The most powerful sorcerors learned from the original, whilst the copies that have been made have lesser potencies. So you have a Progenitor (or possibly even original Vampire) generational bias to the powers of the sorcerors. Anyway, I'm looking forward to the upcoming Circle of Enemies. |