Apr. 22nd, 2011

reverancepavane: (Cthulhu)

I never really had the right touch for running Call of Cthulhu myself. That, and I was privileged to know four excellent gamemasters of it. Although that being said, I did run two Cthulhoid-style adventures. One was part of my Stormbringer game, and the strange gods worshipped in the Forest of Oos. Interesting, mainly for the fact that Melniboneans eat weirder creatures with their breakfast serial. The other one was an Aftermath game set in New York City, after The Stars Had Changed. NYC had actually gone three stories underwater and then risen again (unbeknownst to the players a team of NPC adventurers had managed to stop "The Change" half-way through at the cost of their own lives). It was a survival game. There were Zombies (humans whose minds had shattered with The Change), Quislings (those human cultists that supported the invaders), and the Resistance (the players and the others like them). One of the World Trade centre towers was a Mi-Go spaceport. There were shoggoth in the sewers. And they managed to make a Cthulhu-sized taser, whichg I just had to rule as being quite effective. Sanity didn't play a big part of the game either; it was assumed that if you made it this far with your sanity intact you weren't in any more danger.

Why do I mention this? Probably due to some discussion recently on Grognardia about Gamma World and The Morrow Project and the survival of human constructions 150 years later on, and the recently released Cthulhu Apocalypse series for Trail of Cthulhu (by Graham Wlmslay), which seems to be heading in that direction. Plus, thinking about Abandon All Hope.

Oh well.Quite enjoyed Sucker Punch. Which is not entirely the non-sequitar it may seem. Steam-powered Sturmtruppen!

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Ian Borchardt

July 2025

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