Jun. 13th, 2009

reverancepavane: (Cthulhu)

If they keep producing interesting campaign ideas for Savage Worlds like Neccessary Evil and The Day after Ragnarok I might just have to get an actual copy of the rules. <grin>

The Day After Ragnarok is by Kenneth Hite and features all the juiciness that this implies. The basic theme is that in the closing stages of WW2 the Nazis succeeded in summoning the Midgard Serpent. Unfortunately for them, before they could make full use of this massive weapon of destruction, the eye of the Serpent had an encounter with the fruit of Project Trinity. Result: one dead serpent, clouds of radioactive venom circling the Earth, a crushed Europe, a tsunami-deluged Atlantic seaboard, and a humongous corpse dividing East from West. The Cold War continues, albeit with a Serpant Wall rather than an Iron Curtain, but with interesting pulp additions, such as creatures mutated from contact with the Serpent's blood and venom, magic, and even strange devices ophiotech devices developed from excavating the corpse of the Serpent (via the efforts of intrepid speleo-herpetologists). Pulp with very interesting twists.

On a side note I'm contemplating the idiocy of running a strategic space campaign using Starblazer Adventures. This probably means I'm totally loopy, but until I find my copy of Star Probe and Star Empires it might have to do.

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reverancepavane: (Default)
Ian Borchardt

July 2025

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