flamboyantly brandishing the underpants of Santiago
There is something to be said about a set of tabletop wargaming rules that needs to include the exact requirements to simulate the action of "Remove a lady's corset." [It's a total of 7, rolling 1d6 for each Initiative dice assigned to the task, if you are interested. So a fumbling young lieutenant is unlikely to readily succeed, whilst the sophisticated man of action might have it off in a thrice.] Then again, it also includes "Remove own corset," so it doesn't make assumptions. [A 10 if you are interested.] Interestingly enough though, they don't mention that the real trick in removing a lady's corset, was in making note and remembering the knots that were used to tie the corset, so that when you assisted the lady back into the corset, neither her husband nor her maids would realise that she was ever out of it (of course, if you were married to the lady, such knowledge was of vital importance to ensure that she hadn't strayed). Admittedly the game, Sharpe Practice, is based more on the ability of the officers and NCOs (called Big Men in the game) to exercise command and control over their troops, so it seems only worthwhile to actually give these Big Men personalities that might affect play (such as the Sanctimonious Lush, or the Naval Officer that shouldn't be left alone in the barnyard [for some reason naval officers are three times more likely to have problems in this area.]). And of course their opponents, those Foreign Johnnies, should also have attributes. Of course, it would be inappropriate to discover that your erstwhile opponent is a chivalrous and honourable man who gives flowers to grannies and sweets to children, so the results tend to be rather more unfavourable (obviously in this case the grandmother suffers from acute hayfever and he wishes to rot the teeth of the children). Actually, it really does have me thinking about Napoleonic wargaming again, since the rules seem to capture the spirit of the period, albeit, with an excellent literary flare that may not appeal to the average wargamer. Although, when I last played in a Napoleonic campaign, the only army not taken were the Spanish, so I grew quite experienced at placing my commanding general behind the troops (so he could lead them in their inevitable retreat). Still, we had better guerillas than anyone else, so most of the campaign was spent avoiding battles and ensuring that the gold on my Coronel's uniform was properly polished at all times. |