the camarilla is emotionally, politically, and financially crippled. not merely in australia. and that's *before* one entertains the jungle that is the 'game' as such.
i think i prefer middlish-sized table top games. 6-8 players. enough for group dynamics to matter, and to do interesting things. enough for social cohesion and so on. not so large that the gm is buried under the mechanics and admin.
i also like rotating the game and the gm on a regular basis. say, every 3-6 months or so. long enough to get some progress in a game, not so long that anyone gets stuck in a rut. though i have been in a game that ran for 3 years, and was 'epic' in all senses. [ad&d from 1st level to deity-hood, from scavenging to dungeon-crawling to full-scale war and the siege of a city-fortress.]
i miss the creativity, and the camaraderie, of cooperative roleplaying.
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i think i prefer middlish-sized table top games. 6-8 players. enough for group dynamics to matter, and to do interesting things. enough for social cohesion and so on. not so large that the gm is buried under the mechanics and admin.
i also like rotating the game and the gm on a regular basis. say, every 3-6 months or so. long enough to get some progress in a game, not so long that anyone gets stuck in a rut. though i have been in a game that ran for 3 years, and was 'epic' in all senses. [ad&d from 1st level to deity-hood, from scavenging to dungeon-crawling to full-scale war and the siege of a city-fortress.]
i miss the creativity, and the camaraderie, of cooperative roleplaying.