Well there was all that heritage of Italian sword and sandals epics to live down to. After all, one must be faithful to the source material of the genre, mustn't one? Especially the parts were you have nearly naked pleasure slaves draped around the throne. Important for setting the right atmosphere.
But you can rest assured that my campaign did indeed have a full pharmacopoeia of recreation pharmaceuticals (at least until the Goblin Wars*), quite a few brothels of both high and low degree (including one that was the home base for the main group of player-characters for a time), and a large selection of exotic wines and spirits. Beer, on the other hand, was never described in great detail since I never liked the stuff.
Although, compared to some of the games** I played in at the time, it was rather understated.
* The goblins were experts in potions and slave-trading. Often the two were rather closely connected, which is one of the reasons the goblin's activities actually came to light. They were also experts at transformation potions, and men and women who could afford their services often availed themselves of a little enhancement in certain areas. And well, the correct potions would also mean you got a better price for a slave and eliminate any pesky problems about the "slave" remembering who they were. And lesser value slaves could always be used as breeding stock for hobgoblins. Goblins, as I might have mentioned, were not very nice people.
** And I won't mention that Gorean campaign someone ran, or that time-travel trip that ended in Sodom and Gomorrah right before a certain vengeance was enacted for utter depravity (most of it apparently imported by time-travellers, it seems), and then there was that time... Ah, mammaries memories.
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Well there was all that heritage of Italian sword and sandals epics to live down to. After all, one must be faithful to the source material of the genre, mustn't one? Especially the parts were you have nearly naked pleasure slaves draped around the throne. Important for setting the right atmosphere.
But you can rest assured that my campaign did indeed have a full pharmacopoeia of recreation pharmaceuticals (at least until the Goblin Wars*), quite a few brothels of both high and low degree (including one that was the home base for the main group of player-characters for a time), and a large selection of exotic wines and spirits. Beer, on the other hand, was never described in great detail since I never liked the stuff.
Although, compared to some of the games** I played in at the time, it was rather understated.
* The goblins were experts in potions and slave-trading. Often the two were rather closely connected, which is one of the reasons the goblin's activities actually came to light. They were also experts at transformation potions, and men and women who could afford their services often availed themselves of a little enhancement in certain areas. And well, the correct potions would also mean you got a better price for a slave and eliminate any pesky problems about the "slave" remembering who they were. And lesser value slaves could always be used as breeding stock for hobgoblins. Goblins, as I might have mentioned, were not very nice people.
** And I won't mention that Gorean campaign someone ran, or that time-travel trip that ended in Sodom and Gomorrah right before a certain vengeance was enacted for utter depravity (most of it apparently imported by time-travellers, it seems), and then there was that time... Ah,
mammariesmemories.