OK. Must remember not to make rhetorical comments in future. <grin>
Ok. I was using "win" in terms of whether it is a finite or infinite game, to borrow Dr Carse's definitions. Ideally the objective of an RPG is to continue playing (and a necessary ingredient to that is for everyone to have fun doing so). It's not generally something (tournament and convention games aside) that you can actually win. Of course, you can succeed in what you are doing, and succeed well, but there are no objective finishing-line to cross, which differentiates it from most boardgames or sports, for example.
Instead "winning" the game is entirely subjective and derived from within the context of the game.
no subject
OK. Must remember not to make rhetorical comments in future. <grin>
Ok. I was using "win" in terms of whether it is a finite or infinite game, to borrow Dr Carse's definitions. Ideally the objective of an RPG is to continue playing (and a necessary ingredient to that is for everyone to have fun doing so). It's not generally something (tournament and convention games aside) that you can actually win. Of course, you can succeed in what you are doing, and succeed well, but there are no objective finishing-line to cross, which differentiates it from most boardgames or sports, for example.
Instead "winning" the game is entirely subjective and derived from within the context of the game.