reverancepavane: (Cavalier)
Ian Borchardt ([personal profile] reverancepavane) wrote2008-07-30 09:04 am
Entry tags:

...less quite a few hundred

(Continued from Before)



Name: Zora of House Zebulo

Foible: Loyal to the Empress

Motivation: Good [+2] Acquire Wealth
Nationality: Good [+2] Barathi
Past: Good [+2] Spy

Swashbuckling Forte: Good [+2] Imperial Spider
Swashbuckling Techniques: Rapier, Poisons, Stealth, Unarmed Combat, Dodge

Additional Fortes: Good [+2] Fencing, Good [+2] Skysailor, Average [+0] Vehicle (Average [+0] Glider with Good [+2] Stealth), Average [+0] Gear (an Average [+0] Barathi Letter of Marque)


"Was Barathi Spider. "Left." Took up privateering."


This character's medicine cabinet was very interesting. <grin> The backstory here would probably have been very important, since the normal way one leaves the Imperial Spiders is in a casket. Unfortunately the player was ill when it came to play the character, so we shall never know if she was as obsessed with poisons in play as much as she was in character creation. <grin> She was played by a stand-in in the test session, who was notably uncurious for a spy.



Name: Yuko Shaani the Wayward

Foible: Directionally challenged

Motivation: Good [+2] Go Home
Nationality: Good [+2] Sha Ka Ruq
Past: Good [+2] Wanderer

Swashbuckling Forte: Good [+2] Ruqrider
Swashbuckling Techniques: Archery, Maneuver Ziku, Ariel Dramatics, Hunting/Gathering, Rapier

Additional Fortes: Good [+2] Gift of the Griffon, Good [+2] Dumb Luck, Good [+2] Sidekick (Ziku)


Name: Ziku (Sidekick)
Good [+2] Ruq with Good [+2] Swift, Average [+0] Watchful, the Techniques of Biting and Turns on a crown, and the Foible of Bad-tempered.


"Cursed from birth with a poor sense of direction, Yuko frequently gets lost. But it usually turns out all right in the end, as she frequently stumbles on something to her benefit in doing so."


Again, another character with a good potential backstory that couldn't be played by the player on the night (a stand-in was used who did an admirable job). In an extended campaign I would probably handle her Foible as a spiritual curse/blessing which increases in power as she approaches Sha Ka Ruq. Obviously she offended some very powerful Koldun or spirit of that island when very young (or she has "a Destiny"). She is actually quite Wealthy on Sha Ka Ruq, as she is quite famous for getting lost (although she has little opportunity to benefit from this inadvertant side effect).

She also drew a very nice picture of her character and Ziku which I will show you as soon as I work out why my scanner has stopped talking all of a sudden.