Jan. 7th, 2012

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Some really nice RPG rules are on sale at DriveThruRPG at the moment, so if you wanted to pick up a cheap PDF of them you might want to visit there "Try a New Game for a New Year sale," where the following are $12 a piece:

  • Arcanis (the one I don't have)
  • Artesia (nice game system and world explanation based on the comics of the same name; love the world and it's in depth history)
  • Ashen Stars (Robin Law's Gumshoe game of the future where you play bounty hunters)
  • Blue Rose (the game that started off True20 and stopped me developing my own D&D variant; less high fantasy and more adventure/romance)
  • Buffy RPG (enough said)
  • Burning Empires (based on the Burning Wheel system and set in the Iron Stars comics universe it has an interesting character development system in an interesting feudal Sf universe; although I want to play a game on En Garde using this as a base rather than use it as is)
  • Cthonian Stars (the first part in a Cthulhu comes back near future SF trilogy; much less cyberpunky than Cthulhutech and closer to it's Eclipse Phase forebear)
  • Conspiracy X (X-Files before there was the TV show)
  • Dark Ages Vampires (one of the last incarnations of the Vampire RPG before it all changed)
  • Fantasy Craft (yet another 3e clone; not too bad, has nice pictures along the page tops and bottoms, which, given that that is what I most remember of it may tell you something about how memorable it is in the crowd of like product)
  • Icons (a really simple superhero game designed to get back to the basics of 4 colour comics with lots of Old School random generation)
  • Legends of the Five Rings (the latest and highly polished edition of the excellent game based on the CCG set in a pseudo-Japanese world; the 4th ed looks good so far)
  • Legends of Anglerre (the FATE system, as interpreted by the creators of Starblazer Adventures, adapted to the world of 1970s British Sword & Sorcery comics)
  • Macabre Tales (the other one I don't have)
  • Mouse Guard (a truly excellent and highly recommended game based on the excellent Mouse Guard comics; not only useful for playing Meeses with swords, the basic system has been adapted for a variety of other genres including cyberpunk and fantasy adventuring, and I suspect was a primary inspiration for Apocalypse World and the other story games that spun of that; and apparently it's great for playing with your kids if you want to carry on the gaming tradition)
  • Mutant City Blues (Robin Laws Gumshoe-based police investigation set in a world where limited superpowers exist)
  • Mutants & Masterminds Heroes Book (the latest edition has markedly changes from the first edition clone of 3e D&D applied to superheroes and become it's own game system in it's own right, but you can still see it's antecedents; also the same system as the latest official DC superheroes game)
  • Outbreak Undead (actually this has been sitting on my "get a round tuit" pile for some time)
  • Requiem For Rome (Vampire, after it changed, in Imperial Rome; I can't help feeling that given Roman mores, vampires would be extremely detested for what they did with their mouths; although Divia was always my favourite vampire in Forever Knight)
  • Spycraft (a D&D 3e based espionage game, although the designers had the good sense to role it back to the unambiguous morality of the cold war years of the 60s that made Bond famous)
  • Swashbucklers of the 7 Skies (pirates and adventure in flying ships; based on the PDQ system; still quite a favourite, although I'll have to see when the new edition of Dead Inside is released)
  • The Laundry RPG (excellent BRP-based game based on The Laundry series by Charles Stross where intrepid geeks of the government battle both K-Thuloid incursions from beyond this universe riding the mathematics into ours and modern matrix management in the British public service)
  • The Savage Worlds of Solomon Kane (applying the Savage Worlds system to the world of the Solomon Kane books)
  • Traveller (the Mongoose, and sixth, edition of the first popular SF RPG, it is subtly different and yet still based on the fact you start adventuring once you retire)
  • Werewolf the Wild West (Cowboys vs Aliens Ninja Zombies Vampires Werewolves, except that the werewolves are supposed to win)
  • Wild Talents (the powerful and versatile One Roll Engine applied to Cold War superheroics; this is really a powerful engine, although I'd actually recommend the many variant campaigns available, especially Progenitor, over the default, which is mainly suggestions of how to run a superhero campaign rather than a campaign itself)
  • Witch Hunter (witch hunting in colonial America; it may be the period of history and location or the topic but it never really appealed personally).

All in all, some excellent games offer, many of which I thought highly enough of to get physical copies of. Now if only I had waited...

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Ian Borchardt

October 2012

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